Long ago, the House of Akakage was hailed as the Gods of Ninja Arts. For generations, the Akakages researched and taught advanced ninjutsu. In order to achieve the pinnacle of ninja arts, the Akakages used a forbidden ninjutsu to rid their hearts of evil, anger, and greed by condensing them into a demon called, Hanekage. No one expected that Hanekage would have consciousness, despite lurking within their bodies. When the legendary One Hundred Ghosts attacked the House of Akakage, the demon within them merged with the ghosts to become a single entity. Thus began a bloody feud between the Akakage and the powerful demon, Hanekage. At a grave cost, the Akakage used the ninjutsu, Blood Shadow, to temporarily seal the demon. In order to permanently seal Hanekage, the Akakages used their sacred tools to create a legendary sword, known as Ame no Habakiri. Not long after, the forefathers of the Akakage perished from the world. Their grieving disciples hid Ame no Habakiri in an unknown place that only members of the Akakage family could reach. Little did the Akakage know, the cunning Goddess of Death, Izanami, observed these events and secretly inserted a part of her soul in one of their progeny to one day resurrect Hanekage. After many generations, the House of Akakage was divided into the Crimson and Shadow factions. The Shadow Faction gave birth to strongest Akakage the clan has ever seen — Hanzo. As one would expect, Hanzo became the head of the Shadow Faction. However, one day, Hanzo’s team discovered his secret. All this time, Hanzo secretly fused Hanekage’s power with his own body, feeding the demon with the blood of his enemies. When confronted by the Akakage’s Crimson Faction, Hanzo killed them all in cold blood. Absorbing the blood of such powerful people, Hanekage regained consciousness once again.
Ame no Habakiri Hanzo When units are eliminated nearby, the Blood Demon absorbs their souls into its body into (Demon Blood). Hanzo gains 2 (Demon Blood) for each non-hero on death and 20 (Demon Blood) if it's a hero.
Hanzo Skills 2
Ninjutsu: Demon Feast Every 5 basic attacks by Hanzo (temporarily unlocks) this ability for 6.5s. Hanzo uses Ame no Habakiri to devour a target and digest them over a period of time. By doing so Hanzo gets 10 (Demon Blood). (Can only be used against Minions and Creeps. Targeting Lord or Turtle deals 500 (True Damage)).
Hanzo Skills 3
Ninjutsu: Soul Reap Hanzo summons demonic spikes at the target location, dealing 160( +60% Total Physical ATK) immediate (Physical Damage). If an enemy is hit, the skill will strike again after 0.5 s, dealing 40( +15% Total Physical ATK) (Physical Damage) to targets in the area and slowing them by 40% until no target is hit or dealing additional damage for 8 times. Every unit hit grants him 1 (Demon Blood).
Hanzo Skills 4
Kinjutsu: Pinnacle Ninja Hanzo gains 25 Demon Blood and charges into battle as Demon Pneuma, gaining a new set of basic skills while leaving his body behind. (Demon Pneuma) consumes 10 (Demon Blood) every second, and when it is depleted, Hanzo returns to his body's original position. While in Demon Pneuma form, it can move through terrains and has additional 35% Movement Speed and 30% Attack Speed, but its Physical and Magic Defense are reduced by 50.0%. When (Demon Pneuma) is killed, it will be drawn back to Hanzo's body, stunning him for 3s and weakening him for 8s (slowed by 55%, Physical and Magic Defense reduced by 100% and location revealed); they are both killed if (the body) is destroyed. (Choice): Demon Pneuma returns to Hanzo's body immediately, or the other way around.
Build 1
Build 2
Rec Spell
Rec Emblem
Attributes
Movement Speed
260
Physical Attack
108
Magic Power
0
Physical Defense
17
Magical Defense
10
HP
2594
Mana
0
Attack Speed
HP Regen
7
Mana Regen
Ability
Offense ( 95% )
Durability ( 50% )
Ability ( 40% )
Difficulty ( 60% )
Contrary Hero
Counter Hero
blanks
blank
HaasClaws
+70 Physical Attack Equipment Blessing:None Unique:+20% Physical Lifesteal
Unique-Passive-Insanity: When HP drops below 50%, the hero will receive extra 15% Physical Lifesteal.
BerserkersFury
+65 Physical Attack +25% Crit Chance
Equipment Blessing: None Unique: +40% Crit Damage
Unique Passive-Doom: Crit hit will increase the hero's Physical Attack by 5% for 2s.
Windtalker
40% Attack Speed +20 Movement Speed +10% Crit Chance
Equipment Blessing: None Unique Passive-Typhoon:Every 5-3s, the next Basic Attack hits up to 3 enemy units and deals 150-362 Magic Damage. This attack can be critical and deals 200% of damage to minions.
Unique Passive-Activate- Each time Typhoon is cast, one's movement speed will be increased %5 for a short time.
.
EndlessBattle
+65 Physical Attack +5 Mana Regen
+250 HP +%10 CD Reduction +5% Movement Speed +10% Physical Lifesteal
Equipment Blessing: None Unique Passive- Divine Justice: In 3s after using the skill, the caster's next Basic Attack will deal additional True Damage as much as 60% Physical Attack with a cooldown of 1.5s.
Unique Passive- Chase Fate: When Divine Justice's effect is triggered, it will increase hero's movement speed by 10%
.
MaleficRoar
+60 Physical Attack Equipment Blessing: None Unique: + 40% Physical PEN
Unique Passive-Armor Buster: Each point of the enemy's Physical Defense increases Physical Penetration by 0.05% when dealing to it, capped at 20%.
HunterStrike
+80 Physical Attack +10% CD Reduction Equipment Blessing: None Unique Passive: + 15 Physical PEN
Unique Passive- Retribution: Deals damage to an enemy hero or creep 5 times in a row and increases Movement Speed by 60% that decays rapidly over 3s.This effect has a 10s cooldown.
.
DemonHunterSword
+35 Physical Attack +%25 Attack Speed Equipment Blessing: None Unique Passive-Devour: Basic attacks will deal 9% of the target's current HP as additional Physical Damage(up to 60 against creeps and minions).
Unique Passive-Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stacks up to 5 times..
RoseGoldMeteor
+60 Physical Attack +30 Magic Defense +5% Physical lifesteal
Equipment Blesssing: None Unique Passive-Lifeline: Once the hero's HP falls below 30%, they generate a shield that absorbs 510- 1350 damage( increases with level ) and increases their Magic Defense by 25. The shield lasts for 3s. This effect has a cooldown of 40s..
SeaHalberd
+70 Physical Attack +25% Attack Speed Equipment Blessing: None Unique Passive-Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
CorrosionScythe
+50 Physical Attack +%5 Movement Speed +%25 Attack Speed Equipment Blessing: None Unique Passive-Corrosion: Each time a Basic Attack deals damage to enemies, reduces the targets' Movement Speed by 8%( halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times.
Unique Passive- Impulse: When each Basic Attack deals damage to enemies, increase Attack speed by 8%. Stacks up to 5 times. Lasts 3s..
BladeofDespair
+160 Physical Attack +%5 Movement Speed Equipment Blessing: None Unique Passive-Despair: Attacking enemy units that have HP below 50% will increase hero's Physical Attack by 25%. Lasts 2s.( Takes effect before damage is dealt).
Blade of the Heptaseas
+70 Physical Attack +250 HP Equipment Blessing: None Unique: + 15 Physical PEN
Unique Passive-Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Attack and inflict 40% slow effects upon the target for 1.5s.
GoldenStaff
+65 Physical Attack +%15 Attack Speed Equipment Blessing: None Unique Passive-Swift: Unable to incerase critical chance.Every 1% of critical chance gained will increase attack speed by1%.
Unique Passive-Endless Strike: After every 2 non-critical Basic Attacks, Attack Speed of the next Basic Attack is increased by 100% and its effects is triggered an extra time(s).
ScarletPhantom
+30 Physical Attack +20% Attack Speed +25% Crit Chance
Equipment Blessing: None Unique Passive-Frenzy: Crit hits increase the hero's ATK Speed by 30% and Crit Chance by 5%. Lasts 2s..
+30 Physical Attack +%20 Attack Speed +%10 Physical Lifesteal
Equipment Blessing: None Active Skill-Wind Chant: Immune to all Phy. DMG. Last 2s.( Duration becomes half when used by non-marksmen). CD 70s.
WarAxe
+55 Physical Attack +550 Hp +10% CD Reduction Equipment Blessing: None Unique Passive-Berserk: Enter a battle stance upon dealing damage to any enemy unit. This increases the hero's Physical Attack by 8 and Physical Penetration by 4 each second for 3s, to a max of 8 stacks( Marksmen/Mages/Supports only receive half of these stacked effects); at full stacks also increasing Movement Speed by 20%.
BladeArmor
+90 Physical Defense Equipment Blessing: None Unique Passive- Bladed Armor: When receiving Basic Attacks, reflects 25% of the damage taken( excluding damage reduction) to the attackers, slowing them by 15% for 1s..
Queen's Wings
+25 Physical Attack +900 HP +10% CD Reduction Equipment Blessing:None Unique Passive-Demonize: Reduces damage taken by 20% when health is less than 40% and increases your Spell Vamp by 25% for 5s. This effect has a cooldown of 60s..
AthenasShield
+900 HP +62 Magic Defense +2 HP Regen
Equipment Blessing: None Unique Passive-Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s( including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s..
Immortality
+800 HP +40 Physical Defense Equipment Blessing: None Unique Passive-Immortal: Resurrects in 2.5s after death and gets 15% HP and 220- 1200 shield that lasts for 3s.(Scales with hero level). This effect has a CD of 210s.
.
BruteForceBreastplate
+770 HP +45 Physical Defense Equipment Blessing: None Unique Passive-Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2% Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times..
TwilightArmor
+1200 HP +400 Mana
+20% Crit Damage Reduction Equipment Blessing: None Unique Passive-Defiance: Triggers after taking over 600 Physical Damage, to reduce Physical Damage taken by 20% dealing True Damage equal to 20 + 4% of the hero's Max HP to nearby enemies every second. Lasts for 3s. Has a 6s cooldown..
GuardianHelmet
+1550 HP +20 HP Regen
Equipment Blessing: None Unique Passive-Recovery: Regenerates 1.5% - 3.5% of the hero's Max HP per second
Each kills or assist increases it by 0.25% including kills and assists prior to purchase) This effect wears off within 5s after taking damage.
AntiqueCuirass
+920 HP +54 Physical Defense +2 HP Regen
Equipment Blessing: None Unique Passive-Deter: When being attacked by an enemy hero, reduces the enemy hero's Physical Attack by 10%. This effect lasts 2s and can be stacked up to 3 times..
Oracle
+850 HP +42 Magic Defense +10% CD Reduction Equipment Blessing: None Unique Passive- Bless: Raises shield absorption and HP regeneration effects by 30%
.
CursedHelmet
+1200 HP +25 Magic Defense Equipment Blessing: None Unique Passive- Burning Soul: Deals 1.5% Magic Damage equal to the Max HP to nearby enemies per second. The damage will increase 50% to Minions..
Dominance Ice
+500 Mana
+70 Physical Defense +%5 Movement Speed Equipment Blessing: None Unique: +%10 CD Reduction Unique Passive-Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% ( excluding those affected by Life Drain) and their Attack Speed by 30%.
ThunderBelt
+800 HP +6 Mana Regen
+%10 CD Reduction +40 Physical Defense Equipment Blessing: None Unique Passive- Thunderbolt: In 3s after using the skill the caster's next Basic Attack will deal True Damage as much as 50 plus 5% extra of casters Max HP to the enemy target and surrounding units and slow them by 40-80% ( increases with the casters Max HP) for 1s.This effect has a 1.5s cooldown.
Radiant Armor
+800 HP
+52 Magic Defense +12 HP Regen
Equipment Blessing: None Unique Passive-Holy Blessing: Increasing Magic Damage Reduction by 4-11 upon taking Magic Damage(scales with level), lasting for 3s and stacking up to 6..
FleetingTime
+70 Magic Power +350 Mana
+15% CD Reduction Equipment Blessing: None Unique Passive- Timestream: After an elimination or an assist the CD of the heroes ultimate is immediately reduced by 30%.
Blood Wings
+150 Magic Power +500 HP Equipment Blessing: None Unique Passive-Guard: Gain a shield equal to 200% Magic Power.Gain another after 30s when it breaks..
IceQueenWand
+75 Magic Power +10% Magic Lifesteal +150 Mana
+7% Movement Speed Equipment Blessing: None Unique Passive-Ice Bound: Skills that deal damage to an enemy hero will slow them by 15%. This effect lasts 3s. Stacks up to 2 times..
ConcentratedEnergy
+70 Magic Power +700 HP Equipment Blessing: None Unique: +25% Magic Lifesteal Unique Passive- Recharge: Kill enemy hero to recover HP by 10%.
HolyCrystal
+100 Magic Power Equipment Blessing: None Unique Passive-Mystery: Increases Magic Power by 21-35%(Scales with level)..
CalamityReaper
+70 Magic Power +100 Mana
+6 Mana Regen
+%10 CD Reduction Equipment Blessing: None Unique Passive-Calamity: In 3s after using the skill, the casters next Basic Attack will deal additional True Damage as much as 120% of Magic Power with a cooldown of 1.5s. Then briefly gains 10% Movement Speed.
ClockofDestiny
+60 Magic Power +615 HP
+600 Mana
Equipment Blessing: None Unique Passive-Time: Adds 25 HP and 4 Magic Power every 20s. Up to 12 times.
Unique Passive-Reincarnate: If Time reaches Max, then the hero will receive extra 5% Magic Power and 300 Mana.
EnchantedTalisman
+50 Magic Power +250 HP +%20 CD Reduction Equipment Blessing: None Unique Passive-Mana Spring: Regenerates 15% of Max Mana every 10s in total.
Unique Passive-Magic Mastery: Max CD Reduction increased by 5%.
DivineGlaive
+65 Magic Power Equipment Blessing: None Unique: +40 % Magic PEN Unique Passive-Spellbreaker:Each point of the enemys Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
FeatherofHeaven
+65 Magic Power +%30 Attack Speed +5% Movement Speed Equipment Blessing: None Unique Passive-Affliction: Basic Attack will deal 40 % of the heroes Magic Power as extra Magic Damage.
GlowingWand
+75 Magic Power +400 HP +5% Movement Speed Equipment Blessing: None Unique Passive-Scorch: Skill Damage will burn the targets for 3s. dealing 1% of the targets Max HP as Magic Damage per second(damaging the same target multiple times within a short duration can increase this damage to 2% at most). 10 damage minimum..
WinterTruncheon
+60 Magic Power +25 Physical Defense +400 HP Equipment Blessing: None Active Skill-Frozen: Freeze upon using. The hero cant do anything but will be immune to all DMG and debuff. Last 2s, CD 100s..
NecklaceofDurance
+60 Magic Power +%5 CD Reduction +%10 Magic Lifesteal Equipment Blessing: None Unique Passive-Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s..
LightningTruncheon
+75 Magic Power +300 Mana
+%10 CD Reduction Equipment Blessing : None Unique Passive-Resonate: Every 6s , the next skill echoes, dealing 20-1000 Magic Damage(scales with the heroes Max Mana)to up to 3 enemies.
GeniusWand
+75 Magic Power +5% Movement Speed Equipment Blessing: None Unique: +12 Magic PEN Unique Passive- Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3-10 for 2s.(the defense reduction scales with level). Stacks up to 3 times..
ShadowTwinblades
+70 Magic Power +15% Magic Lifesteal +5% Movement Speed Equipment Blessing: None Unique Passive-Assassination: If no damage is taken or dealt within 5s. the next Basic Attack will deal extra Magic Damage equal to 200 plus 50% Magic Power and inflict 60% slow effects upon the target for 1.5s..
WarriorBoots
+40 Movement Speed +22 Physical Defense Equipment Blessing: None Unique Passive-Valor: Physical Defense will be increased by 5 for 25s for each basic attack received capped at 25..
ToughBoots
+40 Movement Speed +22 Magic Defense Equipment Blessing: None Unique Passive-Fortitude: Duration of being controlled reduced by 30%.
MagicShoes
+40 Movement Speed +10 CD Reduction Equipment Blessing
.
+40 Movement Speed +15 Attack Speed Equipment Blessing: None .
RapidBoots
+80 Movement Speed Equipment Blessing: None Unique Passive-Side Effect: Dealing or taking damage slows heroes movement speed by 40 for 5s.
.
DemonShoes
+40 Movement Speed +6 Mana Regen
Equipment Blessing: None Unique Passive-Mysticism: Eliminations of enemy heroes and assists regenerates heroes mana by 10% while eliminating minions regenerates 4% of the heroes mana.
StarShard
+30 Magic
+3 Mana Regen
+15% Magic Lifesteal Unique: +50% Damage to Monsters. Unique Passive-Recharge: Kill enemy hero to recover HP by 10%.
Unique Passive-Greed: Gain extra 25% EXP and 25% gold when jungling. After killing Creeps, recovers HP by 4% and Mana by 10%. Exp and Gold from minions reduced by 40% in the first 5 min of the match.Gains extra 30 Gold when getting a kill or assist on a Hero
Unique Passive-Gorge: Kill creeps to increase DMG by 0.6%. Up to 15 layers.
Unique Passive: Makes the Battle Spell 'Retribution' applicable to heroes, reducing the target's movement speed by 70% (effect decays over 3s) and reducing target's Magic Defense. Buying other advanced jungling equipment will disable this effect..
BeastKiller
+20 Physical Defense
+20 Magic Defense
Unique: +50% Damage to Monsters. Unique Passive-Impulse: Deals 100 points of Magic Damage at least to enemies nearby (increases wit hero level) and slows them by 30% when taking 10% damage of Max HP. Lasts 2s. The effect activates every 2s.
Unique Passive-Greed: Gain extra 25% EXP when jungling. After killing Creeps, recovers HP by 4% and Mana by 10%.
Unique Passive-Gorge: Kill creeps to increase Phy.Defense and Mag.Defense by 3. Up to 15 layers.
Unique Passive: Makes the Battle Spell 'Retribution' applicable to heroes, reducing the target's movement speed by 70% (effect decays over 3s) and reducing target's Magic Defense. Buying other advanced jungling equipment will disable this effect..
RaptorMachete
+30 Physical ATK
+15% Physical PEN
Unique: +50% Damage to Monsters. Unique Passive-Breakout: For each 10s, hero's next Basic Attack will deal extra 50 points of True Damage at least (increases with hero level) and slow enemies by 30%. Lasts 1s. Performing Basic Attacks will reduce its cooldown.
Unique Passive-Greed: Gain extra 30% EXP when jungling. After killing Creeps, recovers HP by 4% and Mana by 10%.
Unique Passive-Gorge: Kill creeps to increase DMG by 0.5%. Up to 15 layers.
Unique Passive: Makes the Battle Spell 'Retribution' applicable to heroes, reducing the target's movement speed by 70% (effect decays over 3s) and reducing target's Magic Defense. Buying other advanced jungling equipment will disable this effect..
ShadowMask
+700 Hp +10% CD Reduction Unique: +25 Movement SPD. Active Skill-Conceal: Use to conceal you and teammates around, and increase Movement Speed by 15%. Lasts 5s. Dealing or taking damage will end the state. Cools down every 60s.
Unique Passive-Devotion: Gains 2 Gold and EXP per 4s. This equipment makes you gain nothing from Minions or Creeps when your teammates are around you. They will share the whole EXP or Gold.
Unique Passive-Thriving: Gains extra 30% Gold and EXP with Assits. When your Gold ranks te 5th in your team, increase Gold you gain to 20 per 4s. When your EXP ranks the 5th in your team, increase EXP you gain to 35 per 4s..
CourageMask
+700 Hp +10% CD Reduction Unique: +25 Movement SPD. Active Skill-Encourage: Increase Movement Speed of the hero and nearby allied heroes by 30%. Also increases Physical & Magic Attack by 20%. Lasts 3s. The CD is 60s.
Unique Passive-Bravery: Increases 10% of Physical & Magic Attack, 10% of Physical & Magic Defense and 50S of HP & Mana Regen for nearby allies.
Unique Passive-Devotion: Gains 2 Gold and EXP per 4s. This equipment makes you gain nothing from Minions or Creeps when your teammates are around you. They will share the whole EXP or Gold.
Unique Passive-Thriving: Gains extra 30% Gold and EXP with Assits. When your Gold ranks te 5th in your team, increase Gold you gain to 20 per 4s. When your EXP ranks the 5th in your team, increase EXP you gain to 35 per 4s..
AweMask
+700 Hp +10% CD Reduction Unique: +25 Movement SPD. Active Skill-Deter: Basic Attack will mark an enemy hero for 1.2s (each mark will refresh the duration of it). During the mark time, this hero will be stunned for 1.5s when attacked 5 times by you or your teammates. Cools down every 45s.
Unique Passive-Devotion: Gains 2 Gold and EXP per 4s. This equipment makes you gain nothing from Minions or Creeps when your teammates are around you. They will share the whole EXP or Gold.
Unique Passive-Thriving: Gains extra 30% Gold and EXP with Assits. When your Gold ranks te 5th in your team, increase Gold you gain to 20 per 4s. When your EXP ranks the 5th in your team, increase EXP you gain to 35 per 4s..